This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability). A soulknife of 3rd level or higher can make a psychic strike (see below) with a thrown mind blade and can use the blade in conjunction with other special abilities (such as Knife to the Soul see below).Īs a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. Whether or not the attack hits, a thrown mind blade then dissipates. (This class feature provides the character with the psionic power he needs to materialize his mind blade, if he has no power points otherwise.)Ī soul knife of 2nd level or higher can throw his mind blade as a ranged weapon with a range increment of 30 feet. As a move action on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.Ī soulknife gains Weapon Focus (mind blade) as a bonus feat.Ī soulknife gains Wild Talent as a bonus feat. On an unsuccessful attempt, the mind blade vanishes. On a successful save, the soulknife maintains his mind blade for a number of rounds equal to his class level before he needs to check again.
At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).Įven in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain his mind blade by making a DC 20 Will save.
Powers or spells that upgrade weapons can be used on a mind blade.Ī soulknife’s mind blade improves as the character gains higher levels. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.Ī soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it see below). The blade can be broken (it has hardness 10 and 10 hit points) however, a soulknife can simply create another on his next move action. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus. Soulknives who are smaller or larger than Medium create mind blades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19-20/×2).
The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).Īs a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind.
*New skill or expanded use of existing skill.Īll the following are class features of the soulknife. The soulknife’s class skills (and the key ability for each skill) are Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics)* (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Tumble (Dex). Mind blade enhancement +1, Speed of Thoughtīladewind, Greater Weapon Focus (mind blade) Mind blade, Weapon Focus (mind blade), Wild Talent